Broken World

World overview

World overview

In game

In game

Outline

Outline

Forest Area

Forest Area

Frozen mountains

Frozen mountains

The outer rings

The outer rings

The desert

The desert

The fire fields

The fire fields

The vertical contitent

The vertical contitent

Above the abyss

Above the abyss

Skybox

Skybox

The end
Restore the world? Or end it?

The end
Restore the world? Or end it?

World restored

World restored

World lost

World lost

World cutaway

World cutaway

First thumbnails

First thumbnails

World building for a scrapped iPad game from 2013 that was loosely based in Norse mythology.
First had to develop the whole mythos and backstory of how this world came to be and how it was broken and how at the time of the game plays all the different areas came to be in a logical way.
Essentially the tree collects light which is then transfered to the ring structures which keep the world afloat. After dissaster struck and the tree died the world keeps itself afloat on reserve power. The player's quest is to restore it. Or let it fall into the abyss below.
The first Marvel Thor movie was a huge inspiration.