BMW X1 as it appears on its internal infotainment system

Me at bcon 2023 giving a glimpse into our data optimization process

The final product in engine

The final product in engine

Functions overview

The car in action on the screen of an actual X1

The car in action on the screen of an actual X1

Side view

Side view

Top view

Top view

Credits

Credits

I'm very happy to be finally be able to show what I'm working on as a living. This is a highly collaborative project between https://www.artstation.com/adammic, https://www.artstation.com/adrianvollbracht, https://www.artstation.com/janajov, https://www.artstation.com/khelgeland, https://www.artstation.com/tristanwerner3d, others and myself.

I was heavily involved with developing the workflows around reducing the provided high poly CAD assets to manegable file sizes while keeping high levels of fidelity. Reduction rates are usually around 99.8%. Cars are often provided with tens or even hundreds of millions of polygons and the final results have 400k or less.

This car is just one of dozens that we've worked on. In 2023 I was lucky enough to be able to give a talk at Blender Con where I gave some insight into the pipeline and workflow.